Orb - 100% new and original
Orbit mode | Rear Guard mode | Side Weapon mode
The "Orb" is an excellent overall defensive/offensive device. Once an Orb is activated, it'll either orbits around the player (Orbit mode), Guard the player's back (Rear guard mode) or move along and attack with the player (Side Weapon mode). Technical details : It takes 20 cells to launch an orb, and up to 5 orbs can be activated simultanously. Each orb, however, will consumes cell energy while activated, so keep an eye on your cell count.
Shield - 100% new and original
Shield startup sequence
The Shield is an superb defensive device. Once it is activated, it'll block most incoming projectiles and gun fires, even though it will not make you invincible, it greatly reduce the chance of getting hit or killed. Technical details : It takes nothing to launch a shield, however, it also will consumes cell energy while activated, at a even faster rate than the orbs, so keep an eye on your cell count while you're holding a shield.
New Auto Battary Recharge System
In KQP 1.00, your depleted cell energy will be recharged automatically slowly over time, so you don't need to go everywhere hunting for battaries. The cell count in each battary has been increased, too, so the above cell energy consuming devices (and the Laser) are more accessible.
Model by : James Lazarus (email@example.com) Skin by : Christopher Bolin (firstname.lastname@example.org)
Technical details : Chain gun fires at an incredible rate (3000 shots per minute), and it is capable of gibbing anything in sight with the least time. It CAN, however, get overheat if you keep firing it continuously for a long enough period of time, gun barrels turn red, smoke starts to come out and fire rate will drop. Let it cool down and it can rock the sky again.
Other new stuffs in KQP 1.00 Feign death Decoys
New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most) ============================================================================= (Ammo cost : S = shells, N = nails, R = rockets, C = cells) Super axe 0 - (4) Super damage, but will hurt yourself as well. Vampire axe 0 - (2) Suck up enemy's health, and give it back to you. Morning Star 0 - (4) Finally, the morning star you've all been waiting for. Throwing Axe 0 - (4) A throwing flaming axe. You'll like it in action. Disc 0 - (4) A bouncing disc that can lop someone's head off. Auto-shotgun 1S - (2) 5 continuous shots at a time. Portal Gun 0 - (3) It can open a portal on walls to let you get through. Magnum Lite 10S - (3) Scaled down version of Magnum, take less ammo. Poisoned arrow 1S - (3) A sniper arrow capable of poisoning others. Air Fist 0 - (3) You can repel other people or blow away items with it. Chain Gun 2S - (3) This gatling gun will kick some major butt! Mini Cannon 2S - (4) With this mini cannon, you can shoot THROUGH walls! 4b shotgun 4S - (4) Blow'em out with one super shotgun held on each hand. Blaze Gun 1R - (3) A new 'fireball' thrower type weapon. Can burn people. RFL 2R - (4) Rapid fireball launcher, like Blaze gun, but faster. Laser! 2C - (2-5) This weapon has a wide range of effectiveness. Blood Drainer 1R - (4) Ever wonder what it'll be like to drain someone dry? Blazethrower 1R - (5) Wanted to setup a wall of fire? Try this! Radio tag bomb 1R - (3) Tag to enemy and detonate it remotely. Promixity mine 5R - (4) Explode when anything get close. Fairly powerful. Timed Nuke! 20R - (5) Extremely powerful. Can gib anything in sight. Freezethrower 1R - (5) Wanted to freeze someone? Try this! Nail bomb 5R - (3) The a.k.a. Eraser bomb. Guided missile 1R - (3) Fly your missile around to hunt people down. Auto-missile 1R - (3) 3 continuouse shots at a time. Nuke 30R - (4) Ultra powerful, can gib everyone in a room with 1 shot. Flare 1R - (1) Lits up the room. Guided Nuke!! 40R - (5) Guided version of Nuke, a bit more powerful. BFG 9000 40C - (4) The BFG from DOOM is back! Gibbed head - (3) Floating in the air, looking for people to ambush. Self-Destruct - (5) Only allowed when health < 20. Kill everyone with it. Gib-gun mode - (3) Same damage as grenade / RTB. Fun to watch it explodes. Trapped backpack - (4) Now you'll never know which backpack is safe, which isn't. Fake backpack 10R - (4) Now you'll never know which backpack is real, which isn't. Shield - (3) Good defensive device. Orb 20C - (4) Good defensive and offensive device. Feign death - (2) Hope that people will think you're really dead. Decoy 10C - (3) Another device to deceive people Air Strike 60S - (4) Call for an air strike. Radar - (0) A VERY useful living object detection device Rain of fire 10R - (4) Summon a rain of fire to burn like hell! Other features : ================ Cujo the personal dog Solid corpses and backpack that you can shoot at. Eject Shells from shotgun and DB-shotgun.* Eject bullet shells from nailgun and super nailgun.* Multiskin for multiplayer. Enhanced multiplayer game mode (for coop and dm) Portable Teleporter Trapped Backpack. Fake Backpack bombs. Chasecam. Multi colored laser. Blazes from Blazethrower can land on floor. Blazes from Blazethrower, Blaze gun and RFL can spread from entity to another A shield that you can use to protect yourself. An orb that orbits around you, firing at any target spotted. Feign death to deceive people that you're dead. Decoy not only use to deceive people, but could hurt/kill others. Eyes (external camera) that can be throw to a desired location. Rain of Fire. Air Strike. Radar. Floating gib and realistic body parts.